Sekkite Rituals

Contents

Skill Tree
The Rituals of Sek
Material Components
 

Skill Tree (all fai.rit.)

 
offensive .area .target
Lvl 30 - Minor Ward
???? - Searing Touch
???? - Paranoia
???? - Blight
???? - Horror
???? - Fear
???? - Paralysis
???? - Silence
???? - Rage
???? - Visions
defensive .area .self .target
Lvl 5 - Calm
Lvl 25 - Minor Shield
curing .self .target
???? - Food of Life
Lvl 1 - Cure Light Wounds (Cures <bonus> HPs) (Cures <bonus> HPs)
Lvl 30 - Cure Medium Wounds (Cures <bonus x2> HPs) (Cures <bonus x2> HPs)
Lvl 40 - Raise Dead
misc .area .self .target
???? - Parch
???? - Light
???? - Holy Sacrifice
???? - Food of Life
Lvl 25 - Remember Place
???? - Find
Lvl 30 - Imbue
Lvl 50 - See Consecration Lvl 50 - Discharge Imbue
Lvl 70 - Dust Devil
Lv1 136 - Silken Ward
Lvl 150 - Divine Hands
???? - Creeping Doom

There are three special rituals which do not really fit into this scheme:

'pray to sek' uses all your available guild points to remind Sek of your existence and help bring you back into alignment if you have strayed from the road to darkness.
'consecrate <object>' must be performed at the High Altar, and basically creates a material component out of anything you wish for use in certain rituals, notably Fire Passage.
'ensumpf <corpse>' is a special burial command which acts like the pray command to move your alignment in the right direction. Make sure you've looted the corpse first!
 

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The Rituals of Sek

Blight

Blight is an offensive ritual, causing its victim to become weaker and more susceptible to harm.

Guild points cost: ?
Learn at skill level: ?
Material components: Holy symbol, holy amulet
 

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Creeping Doom

Summons a swarm of insects to protect you (like Dust Devil).

Skill: faith.rituals.miscellaneous.area
Guild points cost: 150
Learn at skill level: ?
Material Components: Holy symbol, prayer book and a relic
Consumes: Relic

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Cure Light Wounds

The lower of our two curing rituals. It restores hit points approximately equal to your bonus in fai.rit.cur. It can be cast on yourself or a target.

Skill: faith.rituals.curing
Guild points cost: 20
Learn at level: 1

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Cure Medium Wounds

The better of our two curing rituals. It restores hit points approximately equal to twice your bonus in fai.rit.cur. It can be cast on yourself or a target.

Skill: faith.rituals.curing
Guild points cost: 35
Learn at skill level: 30

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Discharge Imbue

Allows you to remove an imbue from an item.

Skill: faith.rituals.miscellaneous.target
Guild points cost: 200
Learn at skill level: 50
Material Component: Holy symbol

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Divine Hands

The ritual which everyone seems to want! Transports you and anyone following to the location which you have remembered by casting the 'Remember Place' ritual on a consecrated object. The syntax is 'cast fire passage on <consecrated object>'. Don't expect miracles at level 150. Until you advance significantly beyond this level you will probably only succed with this ritual once in every 5-6 attempts, if that. Don't even think of trying to take anyone else with you when you first get this ritual unless humiliation is your thing, as it gets much harder for every additional person you attempt to passage.

Tip: Set up a number of passage objects keyed to places in AM that you frequently visit (e.g. The Temple of Sek; The Plaza; your vault etc.). Whenever you wish to go to these places, try to passage before walking - it's a useful way of using the skill and therefore TMing. Another thing to do is catch the Lancre coach with a bagful of consecrated objects, get off at every stop, remember place and then hop on the coach again. By the time you get to Lancre, you'll have instant access to a wide swath of the Disc - once you can get the damn ritual to work properly, that is.

Skill: faith.rituals.miscellaneous.target
Guild points: 200 + 50 for each extra passenger.
Learn at: 150
Material Component: A consecrated object with a remembered place.
 

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Dust Devil

This summons up a dust devil which will follow your orders to attack people. You can summon more than one dust devil, but unless you are of a sufficient level you will lose control of them if you attempt to summon more than one of them. Using the assistance of a Dust Devil in combat will reduce the experience you receive, and if you leave them to the job themselves you will not get any XP at all. The size of the  Dust Devil you summon is dependent on your skill, the range being:  tiny; small; average; large; huge; gigantic; colossal and unbelievably large.

Skill: faith.rituals.miscellaneous.area
Guild points cost: 50
Learn at skill level: 70
PK checked.

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Fear

This ritual causes the target to panic and run from the room. You can use it to break up a large group of NPCs, singling out individual lambs for the slaughter. Careful though, the target might notice what you are trying to do, in which case they will immediately attack.

Skill: faith.rituals.offensive
Guild points cost: 80
Learn at level: ?
Material Component: Holy amulet
PK checked.

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Find

When cast, you will be asked: "Who do you want to find?", and will be given the direction and distance of the target relative to you.

Skill: faith.rituals.miscellaneous.area
Guild points cost: 50
Learn at level: (Can't remember - quite low level though!)

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Food of Life

This ritual uses allows you to enchant pieces of meat to hold healing power, which will be released on consumption of the aforementioned flesh. The effect depends on the weight and race of the corpse parts in question, as well as the priest's skill. Food of Life is toxic to those not of the faith.

Skill: healing and miscellaneous
Guild points cost: ?
Learn at level: ?
Material components: Parsley and the flesh from a corpse

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Holy Sacrifice

Lends mental power through physical sacrifice. Holy sacrifice allows the priest to convert their physical endurance to mental strength, by offering their blood and hit points to their god in exchange for guild points.

Skill: Miscellaneous
Guild points cost: ?
Learn at Level: ?
Material components: dagger, holy symbol

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Horror

Horror summons a vision of such fear that all those affected by it flee in terror, and has the potential to affect everyone in the room with the priest.

Skill: Offensive
Guild points cost: ?
Learn at level: ?
Material components: holy amulet, two severed hands

Imbue

Imbue prepares the item to store another ritual for later casting without components and with reduced GP cost. This is a tricky ritual, requiring high skills and high quality (expensive) items, which will blow up in your face if you fail.

Skill: faith.rituals.miscellaneous
Guild points cost: 50 for the imbue, then 175% of the GP cost of the ritual you are imbuing.
Learn at level: 30
Material Component: A consecrated object to hold the ritual.
Consumes: The consecrated object if you fail - violently!

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Light

Light will cause the target to glow with the holy radiance  of your god.

Skill: Misc (I think)
Guild points required: ?
Learn at level: ?
Material components: holy symbol

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Minor Shield

Not very effective, but unfortunately it's the only shield spell we have.

Skill: faith.rituals.defensive
Guild points required: 90
Learn at level : 25
Material Components: Holy symbol.

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Minor Ward

A ward places an object under your Gods protection so that a  thief takes damage when trying to filch it. Unfortunately, Minor Ward is another naff ritual (like Minor Shield) which is next to useless. If you want your gear protecting, you'll have to ask a priest of Sandelfon; Gufnork or Hat to cast Major Ward on your items (and be prepared to pay a few dollars per item for the previlege).

Skill: faith.rituals.offensive
Guild points required: 50
Learn at level: 30
Material Components: Holy symbol.

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Paralysis

Temporarily freezes the target to the spot. Virtually useless in combat, as the effect is broken as soon as the victim is attacked, but could be of use if you need to escape a pursuer (e.g. a Watchman).

Skill: faith.rituals.offensive
Guild points required: 130
Learn at level: ?
Material Component: Holy amulet
PK checked.

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Paranoia

Makes a target become edgy and suspicious. This is an offensive, illusory ritual, that makes the target see enemies around every corner, even making it look like perfectly friendly people are posing a threat.

Skill: offensive
Guild points required: ?
Learn at level: ?
Material Components: Holy amulet

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Parch

This is a miscellaneous type ritual which when perform on a target, will dry them off. Pretty useless, but at least you won't have to take a towel to the baths anymore.

Skill: miscellaneous
Guild points required: ?
Learn at level: ?

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Rage

Makes the target strike out in berserk rage at another target in the same room.

Skill: faith.rituals.offensive
Guild points required: 110
Learn at level: ?
Material Component: Holy amulet
PK checked.

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Raise Dead

This ritual raises a player from the dead. It removes one of the target's lives, and does not return any of the lost experience (or rituals) in the same way that a 'Ressurect' cast by a Pishite would.

Notes:
1. The failure message may confuse you - Death appears and tells you that "THERE IS NOTHING I CAN DO AT THE MOMENT". It just means that the ritual has failed, that's all. Try again!
2. You might be asked to raise someone's pet animal. Bah! Don't waste your time - it's a different ritual. Tell them to talk to a priest of Hat or Fish and stop bothering you with trivial matters. That should upset them nicely.

Skill: faith.rituals.curing
Guild points required: 120
Learn at level: 40
Material Components: Holy symbol.

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Remember Place

Cast upon the consecrated object at a specific place, it will make the object help you to remember the place for use with the Fire Passage ritual. You require a different consecrated object for each remembered place.

Skill: faith.rituals.miscellaneous
Guild points required: 50
Learn at level: 25
Material Components: Holy amulet and a consecrated object (to store the remembered place).

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Searing Touch

Forces the target to remove their armour. This is an offensive ritual which strips a person of a piece of armour, by making the armour too uncomfortable to wear.

Skill: offensive
Guild points required: ?
Learn at level: ?
Material components: holy symbol, holy amulet

See Consecration

This ritual allows you to check whether an object has been consecrated to Sek for imbuing or use in the Remember Place ritual.

Skill: faith.rituals.miscellaneous
Guild points required: 150
Learn at level: 50

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Silence

This ritual prevents the target from speaking.

Skill: faith.rituals.offensive
Guild points required:80
Learn at level: ?
Material Component: Holy amulet
PK checked.

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Silken Ward

Creates a bond between you and an object. If the object is taken from you, it will ask you to come and get it back for a period of time

Skill: faith.rituals.miscellaneous.self
Guild points required: ?
Learn at level: 136
Material Component: ?

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Visions

Primarily an anti-priest or mage ritual, it causes the target to see confusing visions, stopping their use of the cast command, and can be cast on players or NPCs. It can also be used to confuse and partly blind players with low other.perception.

Skill: faith.rituals.offensive
Guild points required: 130
 Learn at level: ?
Material Component: Holy amulet
PK checked.

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Material Components

There are a few items which you will require to perform certain rituals. You can buy a holy symbol; a holy amulet; prayer books and relics from the shop in the Temple of Sek (W from just inside the entrance). Note that the last two items are only required for the Creeping Doom ritual, so you won't need them for a long time. Consecrated items you create yourself.

Priests of Sek might want to keep their eyes open for a black medallion. These medallions act as holy symbols that you can wear around your neck, so you don't have to hold them when performing a ritual. Just so you can make absolutely sure it's the right one - the design is that of the seven hands of Sek. You can buy them from the t-shop (see hints and tips page); you might find one in a general store; in the player shop in the Warrior's Guild; or you could ask me or another of your fellow Sekkites if they have one for sale. The t-shop price is $13 if I remember correctly.

Certain rituals consume spell components when performed. Be careful when using rituals which result in the destruction of your holy symbol - if you are using a black medallion, I suggest you put it in a pocket or backpack and use an ordinary symbol instead (keep one tucked away in your backpack). Also, take care not to use up your only symbol in an isolated place and then realise that you can no longer passage out!

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